

* Forgotten Magic Redone Requires: SKSE, SkyUI Performance Strain: Low MCM Menu: Yes Adding in a few dozen new spells, FMR gives you chances to upgrade each spell with new effects and bonuses as you use them.

* Bring Your Silver Requires: Dawnguard, Dragonborn, Unofficial Legendary Patch Performance Strain: Low MCM Menu: No Another mod that brings in the traditional tabletop feel to undead, this mod gives the supernatural back their very Morrowindian resistances to normal weapons, with profound weakness to silver, Daedric, and crushing weapons with some extra magical tidbits to round out the mod. * Truly Undead - Reborn Requires: SKSE, SkyUI Performance Strain: Low-Moderate MCM Menu: Yes You know how undead beasties are only supposed to stay dead under certain circumstances? This mod brings that mechanic to bear in Skyrim, affecting skeletons, vampires, draugr, dragon priests, including your own risen minions, so that they might raise again if not destroyed in the proper fashion (fire, silver, sun, etc.). The “start as necromancer in secret location” will drop you off in Blackreach. * Alternate Start - Live Another Life Requires: Dawnguard, Hearthfire, Dragonborn Performance Strain: Low MCM Menu: No A staple among roleplayers and those who hate the Helgen intro, Alternate Start allows characters to start in any city, town, inn, or guildhall they want, but also has some more interesting options.

All the avenues that Skyrim could have gone down to make a macabre necromancer, a summoner of undead, a master lich, and bane of Arkay, and yet they didn't. Good evening and welcome to this spooky edition of Build a Better, where we compile a list of mods that make playing the traditional cackling Necromancer a little easier, a little more convenient, and, of course, a little more stylish.
